Shaders, Part 3 – Shadows

First of all, Happy Lunar New Year!

Because of this exact reason, I’ll keep this very brief. This is also extended from my last post with my original research.

Also, Because of this exact reason, I dragged the posting time of this one later than a few days to evade posting this on new year’s eve and new year’s day, because working on these two days means very bad luck in the next year.

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