In the image processing entry about the shaders, I noticed one small detail: The fragment shaders could manipulate not only “colors” or “hues”, it could also manipulate the positions of the pixels as well, this then bring us to another special effect that could be used in games called blurring.
Monthly Archives: February 2014
Reading Week Special – FPS Games, A History, Part 1?
Do we really need to write anything for Reading Week even though we learnt nothing this week? Whatever.
Shaders, Part 4 – Image Post Processing
As I wrote before in a much earlier blog post, Shaders can be used to post-processing images like putting a filter on a image file in Photoshop, only in real time. The color and hue of the pixels can be changed to different values, thus changing the look and feel of the rendered product greatly, today we’re going to talk about some of them.
Framework, Part 1
Today I’ll go on something quite different, at least we’ll shift our focus away from shaders for now, and talk about something else that’s equally important in writing games.
A Framework.
Shaders, Part 3 – Shadows
First of all, Happy Lunar New Year!
Because of this exact reason, I’ll keep this very brief. This is also extended from my last post with my original research.
Also, Because of this exact reason, I dragged the posting time of this one later than a few days to evade posting this on new year’s eve and new year’s day, because working on these two days means very bad luck in the next year.